Hover effect on touch devices with Modernizr

Here is the tip about how to check if a browser has touch capabilities and do something about it.

In our web application we have certain html divs that are hidden unless the mouse is over it (on:hover).

This is our initial css

.actions {

.actions:hover {

In touch devices, the behaviour of the hover is that the first touch will act as a hover, and then the user can take the action. This is not very useable, so we have decided that in touch devices everything has to be shown. Yeah it looks worse but it is more useable.

So we looked for a solution and found Modernizr, and good guides on how to configure it such as this one: http://html5doctor.com/using-modernizr-to-detect-html5-features-and-provide-fallbacks/

When the device accepts touch events, Modernizr will add a class .touch to the html. So then you can make use of it. We added this css code:

.touch .actions {
display: block;

By the way, if you would like to make a quick test to see if Modernizr is detecting the touch/no-touch feature, try out this code:

if (Modernizr.touch) {
alert('Touch Screen');
} else {
alert('No Touch Screen');

Another tip: I compiled a modernizr.js with just the feature detection that we need. this is:

Misc. > touch events

But, very important, do also add this other feature so that the class addition will work:

Extra > CSS Classes

This is the download page for Modernizr: http://modernizr.com/download/#-touch-cssclasses-teststyles-prefixes

And if you want to test the page features for touch devices from your Mac you can use the iOS simulator. Just follow this guide, you will have to install xCode: https://developer.apple.com/library/ios/documentation/IDEs/Conceptual/iOS_Simulator_Guide/GettingStartedwithiOSStimulator/GettingStartedwithiOSStimulator.html

*** UPDATE ***
As Patrick adds on the comment below, you have to be aware that Modernizr does not detect if the device is touch enabled, but rather if the browser has touch capabilities. Nowadays some browsers report touch capabilities even if the underlying hardware cannot actually make use of them.

javascript: how to access the functions from the console

when you are programming and want to test a function of your code inside the console, can you call it directly?

the answer here: http://stackoverflow.com/questions/9354191/calling-custom-functions-from-firebug-console

If the function global scope then it should be fine. If it is inside a function, then it will not work. In my case, I am using $(document).ready ( { function ( …) }); to hold all the code so I cannot. Now I understand why.

Two possible solutions: 

– copy paste the function in the console – may not work..

– or enclose it in this code:

(function() {
    window.myFunction = myFunction;
    function myFunction() {

More about Rails cache, the asset pipeline and javascript

I have installed a gem that assigns a javascript variable with a dynamic ruby (rails) variable, in this case it is the language locale I18n.locale.

Because the javascript files are precompiled and cached, I see that the variable is not being properly updated. So I have studied a bit how the cache works to see what is the best way to work around it.

1. Identifying the issue
Look for the cached javascript text in the files on your local development environment, I have found them in the tmp file

You can clear those with

rake tmp:clear

2. How to solve it
I have found good hints in this articles:



I need to put and exception and say “do not cache this file”